The Effect of Virtual Reality Distraction and Fatigue Training on Anxiety and Fatigue Levels in Children with Cancer: A Randomized Controlled Study

dc.authorid0000-0001-7401-9191
dc.authorid0000-0003-3327-8204
dc.authorid0000-0002-2229-616X
dc.authorid0000-0002-0911-8182
dc.contributor.authorGerceker, Gulcin Ozalp
dc.contributor.authorBektas, Murat
dc.contributor.authorOnal, Ayse
dc.contributor.authorKudubes, Asli Akdeniz
dc.contributor.authorCecen, Refik Emre
dc.date.accessioned2025-05-20T18:57:56Z
dc.date.issued2024
dc.departmentBilecik Şeyh Edebali Üniversitesi
dc.description.abstractObjectives: This randomized controlled trial evaluated the effect of virtual reality (VR) distraction and fatigue training on anxiety and fatigue in children with cancer. Methods: The sample of this parallel design randomized controlled trial consisted of 41 children aged 7 to 16 who were receiving chemotherapy treatment in the pediatric hematology and oncology wards of a university hospital. Data was collected with the Child Anxiety Scale-State, Child Fatigue Scale-24-Hours, and Visual Fatigue Scale in both groups before and during the first three days of chemotherapy treatment. All children admitted to the clinic during chemotherapy received fatigue education. On the first, second, and third days of chemotherapy treatment, children in the study group underwent a 15-minute VR distraction intervention following stratified randomization. Repeated measures analysis of variance was used to compare scale scores by group, time, and group-time interaction. Results: Of the patients, 63.4% were male, and 39% had neuroblastoma. There was no difference between the groups in terms of diagnosis, age, duration of diagnosis, chemotherapy, or hemoglobin levels. A statistically significant difference was found between the mean scores of the anxiety and fatigue scores in the intervention and control groups in terms of group, time, and group-time interaction. Conclusion: Applying VR distraction on the first, second, and third days of chemotherapy treatment was found to be useful in lowering anxiety and fatigue levels in addition to fatigue training. Implications for Nursing Practice: Virtual reality distraction is an effective method for reducing anxiety and fatigue in this population. (c) 2024 Elsevier Inc. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
dc.identifier.doi10.1016/j.soncn.2024.151725
dc.identifier.issn0749-2081
dc.identifier.issn1878-3449
dc.identifier.issue6
dc.identifier.pmid39227259
dc.identifier.scopus2-s2.0-85202972372
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1016/j.soncn.2024.151725
dc.identifier.urihttps://hdl.handle.net/11552/8003
dc.identifier.volume40
dc.identifier.wosWOS:001372515700001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWoS
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.indekslendigikaynakWoS - Science Citation Index Expanded
dc.indekslendigikaynakWoS - Social Sciences Citation Index
dc.language.isoen
dc.publisherElsevier Science Inc
dc.relation.ispartofSeminars in Oncology Nursing
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250518
dc.subjectVirtual reality
dc.subjectChild
dc.subjectCancer
dc.subjectFatigue
dc.subjectAnxiety
dc.subjectRandomized controlled study
dc.titleThe Effect of Virtual Reality Distraction and Fatigue Training on Anxiety and Fatigue Levels in Children with Cancer: A Randomized Controlled Study
dc.typeArticle

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